What We've Been Playing

Welcome, fellow meeple wrangler! You’ve stumbled upon the inner sanctum of HappyMeeples HQ, where we roll dice, shuffle decks, and occasionally argue about whether a game is actually fun or just Stockholm Syndrome in a box.

Here, you’ll find our latest game obsessions, our honest thoughts, and the occasional hot take that might get us banned from polite board game society. Whether you’re looking for your next game night hit or just want to revel in the joy (or agony) of our latest plays, you’re in the right place.

How to Save a World


This one was a big hit with the group I played it with. My strategy tip? Get on the track with the most cubes in the bag—it’s tough to beat the points that come from getting that right. I went for a strategy of upgrading my player board so I could buy cards cheap, then loaded up on some great ones. They chained together beautifully, which is a part of the game I really loved. And the uncertain endgame? Super tense, especially when you’re pulling cubes one at a time, not knowing if you’ve got another round left. Really clever design.

How to Save a World BGG Link

Nova Roma


The action selection mechanism in Nova Roma is incredible. If you love games that give you a ton of choices, this is your huckleberry! It feels like a collection of smaller games, and you get to decide which ones you want to dive into. The player agency is off the charts. There’s tons of depth, but it stays surprisingly rules-light. Just a terrific game all around.

Nova Roma BGG Link

Ostia


Oh my! What a phenomenal game. I loved everything about Ostia and can’t wait to play it again. The rondel mechanism is the star of the show, but everything else—upgrading your player actions, climbing the tracks, making those juicy decisions—it’s all top notch. This one’s a critical darling for a reason, and I’m 100% on board. Highly, highly recommend.

Ostia BGG Link

Nucleum


This one’s heavier than I usually go for, but I ended up really enjoying it. Nucleum is a crunchy beast—my brain was in overdrive the whole time, and I was genuinely tired after the play (in the best way). The action tile mechanic is just brilliant. I love the market system for getting them and the way each tile has dual uses—such a clever design. If you’re into heavy, thinky games, this one should be high on your list.

Nucleum BGG Link

Brink


I played the super deluxe version of Brink, and wow—those holo-cards and premium components? Absolutely stunning. But what really stood out was the gameplay. This is a textbook case of the sum being greater than the parts. On their own, the mechanics—exploration, voting, upgrading ships, buying ambassador cards, forced trading—all seem simple enough. But together? It’s a brilliant design. The forced trading in particular was a standout—I’ve never played anything quite like it. A truly unique and engaging experience. Loved it.

Brink BGG Link

Fall of the Mountain King


This one snuck up on me—I missed it when it first came out, but after playing it at a convention, I immediately hunted down a copy. It’s a fantastic area control game, and that’s coming from someone who’s not usually a fan of the genre. But this one? Top spot after just one play. The gameplay is tense, the decisions are crunchy, and the whole thing is just a ton of fun. Consider me converted.

Fall of the Mountain King BGG Link

Endeavor: Deep Sea


We finally dove int oEndeavor: Deep Sea—and it did not disappoint. I went all-in on upgrading early to snag a top-tier specialist (because who doesn’t want the ocean’s MVP on their team?). I didn’t end up winning, but I held my own—and had a blast doing it. The gameplay is smooth, the decisions are satisfying, and the deluxe edition? Chef’s kiss. Gorgeous components and a production that matches the depth of the game.

Endeavor: Deep Sea BGG Link

Deep Regrets


Sometimes you just want to embrace the chaos—and Deep Regrets delivers. It’s not heavy on strategy, but that’s part of the charm. With wild swings of luck, hilarious flavor text, and art that’s as bold as the gameplay, it’s a fun, fast-paced romp we’ve been enjoying when we’re in the mood for some light-hearted mayhem.

Faraway BGG Link

Faraway

Faraway is a brilliant little brain-burner disguised as a quick, easy-to-play card game. With almost no setup and a 15-30 minute playtime, it hits the table effortlessly—but don’t let that fool you. The “score your card backwards” mechanism is pure genius, turning every decision into a delightful puzzle that’ll fry your brain (in the best way possible).

It’s crunchy, clever, and crazy fun—a perfect blend of accessibility and depth. Highly recommend!

Faraway BGG Link

Castle Combo

Castle Combo is the perfect filler game for eurogamers—quick, satisfying, and packed with just enough thinky goodness. With a 10-25 minute playtime and super easy rules, it’s an effortless addition to any game night.

The 9-card grid spatial puzzle is the real star here, making every play feel fresh and rewarding. It’s lighter and a bit swingier than Faraway, but still scratches that strategic itch. Tons of fun, high replay value, and next to no downtime. Big thumbs up!

Castle Combo on BGG

Dune Imperium

This isn’t just a game—it’s a masterpiece. Dune: Imperium is my #1 game of all time, and for good reason. The blend of deck-building and worker placement is flawless, creating tense, strategic gameplay where every decision matters.

The base game has a 60-120 minute playtime for 1-4 players, it’s deep, dynamic, and always delivers an epic experience.

Pro Tips from a Veteran:
-The digital implementation is fantastic—get the app!
-The first player to the 2-water spice space almost always gets 2-3 extra spice—grab a second water early to be in position to take advantage.

Dune Imperium on BGG